Total matches this season, home and away combined. This is the sole foundation for the attack/defence rating — home-field advantage is then applied automatically using the League Home/Away Averages below, not by entering venue-specific data. Must be ≥ 1 to calculate; 3+ recommended for a stable rating.
Total goals scored across all matches this season, home and away combined. Used to estimate the team's attack rating relative to the league combined average.
Total goals conceded across all matches this season, home and away combined. Used to estimate the team's defence rating. Lower = stronger defence.
Neutral, venue-independent team-strength rating. Leave blank to skip — the model only applies it when both Home and Away are filled in. eloFactor = 10^((HomeElo − AwayElo) / 2000), capped ±20% on λ. The divisor is 2000, not the textbook Elo constant of 400 — 400 is calibrated for win-probability ratios and would saturate the ±20% cap by ~30 rating points; 2000 keeps the response graduated across realistic mismatches (see FAQ for detail). Source: club-elo.com or eloratings.net. If your source already bakes in a home-field bump for this fixture, entering it here on top of the model's own home advantage will double-count it.
combinedMP / (combinedMP + 8), computed separately per side. At 0 games it's 0% (rating rests entirely on the league average); by ~8 games it's ~50%; by 16+ it's mostly your own data talking. Uncapped, unlike the Data Calibration badge.
| Team | MP | GF | GA | PTS | Form |
|---|---|---|---|---|---|
| HOME |
—
|
||||
| AWAY |
—
|
Enter team data on the Inputs tab and press Calculate.
Enter team data on the Inputs tab and press Calculate.
Calculate predictions first, then enter bookmaker odds to find value bets.
Step 1 — Full Match Stats: Enter both team names, then each team's combined season record: games played, goals scored, and goals conceded across all matches — home and away together, not filtered by venue. Home-field advantage is applied automatically afterward, via the league Home/Away Averages in Step 3, so there's no need to hunt down venue-specific splits.
Step 2 — Elo (Optional): The 5th column in the stats table is Elo rating — leave it blank to skip, or fill in both Home and Away to add a strength-based adjustment.
Step 3 — League Averages: By default, Home avg = 1.50 and Away avg = 1.20 goals/match. Toggle Advanced if you want to override these for a specific league (e.g. EPL, Serie A).
Step 4 — Calculate: Hit ⚡ Calculate Predictions. Your most likely score, confidence meter, and all market probabilities will be generated across all tabs. 1st/2nd Half splits are derived automatically by the model — there's no separate half-time entry step.
Step 5 — EV Finder: Navigate to the EV Finder tab and enter bookmaker odds to instantly identify positive expected value (+EV) bets.
New Match: Press the ⊕ NEW button above the team statistics table to clear all fields — including Cup Mode and Neutral Ground — and start fresh. Adding a match to your list no longer clears the form automatically; this button is now the one place that does it.
GoalMatrix doesn't pull live data — you feed it the numbers, which keeps it fast, offline-friendly, and usable for any league on earth. Here's where seasoned users pull theirs from.
GoalMatrix wants each team's full-season numbers: games played, goals scored, and goals conceded across all competition matches — home and away combined, not split by venue.
FBref.com — free, detailed squad & league stat pages for almost every top-tier league worldwide. The season-total row under "Squad Standard Stats" is exactly what you want.
Official league sites — e.g. premierleague.com/stats, laliga.com — the standings table's MP/GF/GA columns are already combined totals.
WhoScored.com & FlashScore.com — a team's season stat summary page gives combined totals directly, no filtering needed.
There's no manual 1st-half entry anymore — half-time splits were inconsistent to source and often stale by kickoff. The model now estimates each side's FH/SH goal share itself from the match context it already has: total expected goals (higher-scoring games skew slightly more toward the 2nd half as they open up) and the strength gap between the two teams (bigger mismatches also skew later, as the game state changes). See "What about Half Time & 2nd Half?" in the FAQ for the exact mechanism.
Eloratings.net covers international/national teams. For club football, ClubElo.com publishes a full daily-updated table for most European leagues — free to browse.
Only know Matches Played? Hit Smart Fill on the Inputs tab and GoalMatrix estimates GF/GA using the current league averages — handy for a quick gut-check calculation before you track down exact numbers.
Analyzing a league that's not in the built-in database? Open Manage Leagues on the Inputs tab and tap + Add League to save your own Home/Away goal averages — they'll persist and appear in the dropdown alongside the built-in leagues from then on.
Add a match to your Match List, then open History to export everything as a JPG Share Card (great for socials or a group chat), or as plain text / CSV if you just need the raw numbers.
Dixon-Coles (DC) — the foundation. Models each team's goals as an independent Poisson process, then applies a τ (tau) correction to the four low-score cells (0–0, 1–0, 0–1, 1–1) which plain Poisson systematically underestimates.
Bivariate Poisson — an extension that adds a covariance term ρ (rho) to model the positive correlation between both teams' scoring. Open, high-scoring games tend to produce goals for both sides — Bivariate Poisson captures this structural dependency that independent Poisson misses.
Both models are blended adaptively: ρ and τ are calibrated together using league GPG and matches played via getCorrelationParams(leagueGPG, minMP). The top-right badge always shows the live values.
Bivariate Poisson adds a covariance parameter ρ (rho):
P(h,a) = Σk [ Poisson(k,λ₃) × Poisson(h−k,λ₁) × Poisson(a−k,λ₂) ]
where λ₃ = ρ√(λH·λA) captures shared scoring momentum.
Effect on outputs: Bivariate raises BTTS Yes probability slightly, raises scorelines like 2–2 and 3–2, and marginally lowers clean-sheet probabilities — all in the correct direction for open attacking matches.
When it activates: ρ scales in smoothly from game 1 using the league GPG context. High-scoring leagues (Bundesliga, Eredivisie) get a lower ρ base since goals are already baked into the lambdas; low-scoring leagues (Serie A) get a higher ρ base to capture their tighter score correlation patterns.
eloFactor = 10^((HomeElo − AwayElo) / 2000)
Capped at ±20% effect on lambdas. The divisor is 2000, not the textbook Elo constant of 400 — that constant is calibrated for win-probability ratios, and applied directly as a goals multiplier it would saturate the ±20% cap by just ~30 rating points, making any real mismatch (100+ points) produce an identical effect regardless of how lopsided it actually is. 2000 keeps the response graduated across the range most matchups fall into: a 20-point gap gives roughly ×1.02, a 100-point gap roughly ×1.12 / ×0.89, and the ±20% cap is reached around a 200-point gap — which is now where genuinely extreme mismatches sit, rather than an ordinary one.
Sources: club-elo.com (European clubs) · eloratings.net (international) · FIFA Ranking · Leave blank to skip.
PPGScore = tanh(pts/mp − 1.35) — "are results better than a 1.35 PPG average lately?"
GFScore = tanh(gf/mp − 1.35) — the same style of check, applied to recent goals scored per game rather than points. GF is optional: if it's left blank, only PPGScore drives the index.
FormIndex = 65% × PPGScore + 35% × GFScore
FormMult = 1 + FormIndex × 0.12 → range (0.88, 1.12)
Points is required to activate this at all — if Points is blank, the multiplier stays neutral (×1.00) regardless of what's in Matches Played or GF, so filling in just a games-played count for the "last 6" convenience default doesn't accidentally apply a penalty.
Defensive Form (separate channel) compares recent GA rate vs a season-and-league-blended baseline and is applied to the opponent's lambda — not the team's own attack. This keeps attack and defense form signals on completely separate inputs with zero shared data, and unlike attack form, it only needs GA + Matches Played — no Points required.
Blended baseline: the recent-form GA fields stay venue-agnostic (last N games regardless of home/away) by design, but comparing that blended recent number straight against a single flat league average would ignore each team's own actual defensive record. So the comparison baseline instead averages two things: that team's own combined-stats defence rating (already venue-projected — see "How are λ calculated?" above) and the league average for the venue it's being compared against — giving an apples-to-apples benchmark for the blended recent sample without needing separate venue-specific form data.
Sample-size confidence ramps — both signals scale up gradually: attack form reaches full weight at 6 games, defensive form at 8 games (it's noisier). A 2-game sample contributes ≈39% / ≈31% of face value respectively — consistent with the same pattern used for rho/tau calibration.
Combined cap — Elo and the attack FormMult are combined and clamped to ±20% of baseline first; the defensive multiplier from the opponent is then applied on top of that and re-clamped to the same ±20% band, so no single match's form, or a lopsided Elo gap, can swing a lambda beyond that ceiling.
Rating Confidence, shown under Team Season Stats, is the honest number to watch: combinedMP / (combinedMP + 8) per side — how far the rating has moved off a flat league-average default. At 0 games it's 0%; by ~8 games it's ~50%; by 16+ it's mostly your own data talking.
Elo and Recent Form are the only other adjustments layered on top of this base rating — both described elsewhere in this FAQ.
This replaces the older venue-split system entirely (separate home-only / away-only entry, plus a Last Season Data blend). Splitting by venue demanded more data entry for a home-advantage effect the league averages already capture more reliably at low sample sizes — the combined-stats approach reaches a stable rating faster with half the typing.
lgNeutral = (lgH + lgA) / 2
homeAdv = lgNeutral / lgH
For symmetric leagues (lgH = lgA), homeAdv = 1.0 — no change. For asymmetric leagues (lgH=1.50, lgA=1.20), homeAdv ≈ 0.90 — the home team's lambda is reduced by ~10%.
Since Team Season Stats are always combined (not venue-specific), this toggle is now the entire neutral-venue adjustment — there's no separate split to worry about undoing. Just check it and the League Home/Away Averages' pull is halved accordingly.
Use for: cup finals, playoff legs at neutral venues, international tournaments.
Auto-detection: selecting one of the built-in cup competitions from the League dropdown (UEFA Champions League, Europa League, Conference League, CONMEBOL Libertadores, CONCACAF Champions Cup, CAF Champions League, AFC Champions League, Copa do Nordeste) checks Cup Mode automatically. You can also check it manually for any other knockout competition.
Cup Mode always overrides — if checked, it takes priority over any Games/Season value entered or saved for that league, whether from the database or your own custom entry.
1. Bayesian Shrinkage — Attack and defence ratings are shrunk toward the league average using an 8-game prior. A team with 4 games and 12 goals is rated closer to 2.0 goals/game (not 3.0) — preventing extreme early-season overreaction.
2. League-average fallback — If inputs produce an invalid lambda, the model falls back to lgH/lgA (league average) rather than 0.5, giving a sensible neutral estimate.
3. Recent form multiplier — FormMult blends recent Points (65% weight) with recent Goals For (35% weight, only if entered) into a single tanh-based index, ramped in via a 6-game calibration window and capped at ×0.88–×1.12. Points drives it because it's the steadier signal — GF only refines it, never drives it alone. Leaving Points blank while filling in other Recent Form fields correctly leaves this multiplier neutral (×1.00) rather than applying a false penalty.
4. Recent defensive form — A separate multiplier, driven purely by recent Goals Against (no Points needed), ramped over an 8-game window and capped at ×0.92–×1.08. It's cross-applied to the opponent's lambda: a team that's been leaking goals lately boosts the other side's expected goals, and a team defending well suppresses it.
5. Calibration bands — Model calibration is classified as LOW (<50%), MEDIUM (50–80%), or HIGH (>80%) based on matches played, so users know when to trust the output.
6. Dynamic matrix size — The score matrix expands automatically for high-scoring teams: maxGoals = max(10, ceil(λH + λA + 5)), capturing more tail probability instead of clipping at a fixed ceiling.
leagueGPG = lgH + lgA — the total goals per game context of the league. Higher GPG (Bundesliga, Eredivisie) → lower rho and tau base values, because open high-scoring leagues have less low-score clustering. Lower GPG (Serie A, Ligue 1) → higher base values.
Calibration curve — both parameters scale together from game 1 using: calibration = (min(homeMP, awayMP) / calibMax) ^ 0.85. calibMax now adapts per league: selecting a league with a verified season length (Games/Season field, under Advanced) sets calibMax to that number directly — MP is now each team's combined season total (home + away), so calibMax lines up with a full season rather than half of one. Leagues without a verified season length fall back to the standard default of 30 games (8 for Cup Mode, which always overrides). You can edit the Games/Season field manually for any league — including ones not yet in the database — and save it via "Save Values" so it's remembered next time you pick that league. Example: a 38-game season (20 teams) sets calibMax=38; a 46-game season (24 teams) sets calibMax=46. For a calibMax of 30: at 8 games calibration≈33%, at 15≈56%, at 20≈71%, at 25≈86%, at 30 games=100%. For cup matches (calibMax=8): at 2 games calibration≈31%, at 4≈55%, at 6≈78%, at 8 games=100%.
Why both parameters together? — A high-scoring league not only needs less bivariate covariance (ρ) but also less DC low-score correction (τ), because 0-0 and 1-0 results are genuinely rarer. Calibrating them independently would be inconsistent.
The live ρ, τ, and calibration % are always shown in the top-right badge and Results context bar after you calculate.
Games/Season is saved alongside Home/Away when present (4+ games) — this is what feeds the calibMax calculation described above, so a saved override affects both the goal-rate baseline and the calibration curve for that league going forward.
Custom leagues can be exported to a JSON file and re-imported later (or shared to another device/browser) via the Manage Leagues controls. A league with a saved override shows a "custom" tag next to its name; built-in leagues with an override can be reset back to the default via the reset button next to the dropdown.
1. Baseline — starts from a 45% FH / 55% SH split of total expected goals (λH + λA), reflecting the general pattern that slightly more goals arrive in the second half across professional football (fatigue, substitutions, chasing the game).
2. Tempo adjustment — higher-scoring matches skew a bit further toward the 2nd half (games open up as they progress); lower-scoring matches sit closer to even. Scaled around a 2.5-total-goals pivot, capped at ±2%.
3. Mismatch adjustment — the bigger the gap between the two teams' expected goals, the more the split skews toward the 2nd half, since blowouts tend to open up as the game state changes (leading side eases off, trailing side commits forward). Scaled by the λ gap as a share of total λ.
4. Home/away tilt — a small fixed ±0.6% adjustment (home skews slightly earlier) is applied on top, reflecting a mild tendency for home sides to start on the front foot.
The combined share is clamped to a 40–47% range and applied separately to each side's full-match lambda to produce FH lambda; 2nd half lambda is the remainder. This is a heuristic based on match context, not a per-team measured split — the HT Score shown in Results is always labelled "(est.)" accordingly.
The EV Finder covers 15 markets: 1X2 (Home/Draw/Away), Over/Under 1.5, Over/Under 2.5, Over/Under 3.5, BTTS Yes/No, plus 1st Half Over/Under 0.5 and 1st Half Over/Under 1.5. The 1st Half rows use the model's estimated FH/SH goal-timing split (see "What about Half Time & 2nd Half?" below) — there's no manual 1st-half entry, so these rows are always populated. Enter the bookmaker's decimal odds for any market to see EV instantly. Rows highlighted in blue indicate >3% edge; 🔥 badge indicates >7% edge.
The Combo Market in the probability bars shows BTTS Yes × Over 2.5 as a joint probability — a popular accumulator leg that isn't directly priced by most bookmakers but can be derived by multiplying the individual prices.
No highlight — edge between 0–3%. Marginal value, within typical model variance.
Blue highlight — edge >3%. Meaningful value worth considering.
🔥 Strong badge — edge >7%. Strong value signal — the model sees a significant mispricing.
These thresholds are guides, not guarantees. Always consider sample size and context.
Once you record a match's actual score in the list or in History, it's marked ✅ HIT or ❌ MISS against your best-bet pick, and the History modal shows day-by-day and all-time HIT/MISS totals.
Calibration (📊 button) tracks a running Brier score — lower is better — per market (1X2, Over/Under 2.5, BTTS) across all resolved matches with stored probabilities, comparing your most recent results against the all-time average to show whether calibration is trending better or worse. Use "Reset Calibration" after any model/formula change to start a clean baseline.
Bet-type Signal (shown on the Bet Summary tab once you have history) uses a Wilson lower-bound confidence interval on your own HIT/MISS record for each bet category (Home Win, Over 2.5, BTTS Yes, etc.) — requiring at least 5 resolved picks — to flag it 🟢 STRONG, 🟡 CAUTION, or 🔴 WEAK, so you can see which bet types have actually paid off for you historically, not just what the model currently favours.
Share Card exports your current Match List as a downloadable JPG summary image (via the Canvas API) — handy for sharing picks on socials or in a group chat. Plain-text and CSV export are also available for the raw data.
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